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mooseisloose
Director of PaperStreetGames.net

Age 33, Male

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Plymouth University

Bristol & Plymouth, ENG

Joined on 12/6/04

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FINALLY released Oran!

Posted by mooseisloose - June 10th, 2009


I made a small platformer last year during a free morning at school and whacked it on flashgamelicense.com to try and get a sponsor. I had a deal and after 8 months I finally thought "okay this sponsor is dicking me around.... WHERE MA MONEY!?" and went on to try for new sponsorships.

GameGecko.com made an offer and BAM we were away! A couple of days later I finally got to release my game: Oran.

The sponsor was quick and easy to deal with which was great, but unfortunately I had to remove all my website branding so I guess I will use this post as a quick plug to my website - OmgLasersPewPew.com =]

Please play and review. I am actually going to be working on a sequel as I have had many people say they wanted more levels and a bit more of a challenge, so it would be very nice if people could suggest other things to be in the levels? New enemies, new hazards, anything! Please leave reviews and suggest things you would like to see as the only reason this one is as short and empty as it is, is because I lack the imagination of what else to put in it =\

~Joe

FINALLY released Oran!


Comments

oh this is nothing like those other games

virdia purplenum

well they are sequels to eachother so it would kinda make a little bit of sense!

pretty cool. kinda addicitive. good game!

There's not much that makes this game different from others besides being orange, but it's pretty smooth and it's cool you got moving platforms to work. I'm still working on figuring that out.

For some reason I keep thinking the music is a remix of the Jolly Roger's Lagoon theme in Banjo-Tooie because of some of the notes, but then it's not.

Actually after playing the game I realized it's not original at all and it has a good many flaws and things that make it significantly less professional than other games. If you touch the spikes, you don't lose a piece of health, bounce back and start flashing like in other games. The healthbar practically goes straight to zero in an instant. The springy platforms make you jump but the physics look ridiculous, like you hit a wall at the top or something. You can still jump on the platforms that fade away, and most of the puzzles are just trial and error with no way of knowing what is about to come up--like spikes that pop up from the ground, or falling platforms. If you keep holding the "UP" button, it keeps you jumping even when you've hit the ground, which then basically takes out the need for falling platforms because it's so incredibly easy to get around them as a hazard.

It's good for a start of course. You just need to learn some more ActionScripting techniques and think outside the box for ideas... but if your site really gets as many hits as you say it does, it makes me sad that you're getting so much credit for talent as simple as this.